DungeonDive was a small project made on the heels of Lethal Company alongside my friends Mickey Gentille and Alex 
Dungeons are completely customizable via parameters and prefabs, theoretically allowing for many different dungeon designs from only 6 new prefabs. Dungeons are also generated in a non-grid-aligned fashion, which allows for a large degree of generation freedom.

Dungeons can also be guaranteed to have certain rooms, such as vendors or bosses, that modify the generation post-creation to ensure a consistent gameplay experience

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