Amagi is an ongoing project, following a young girl's journey through the afterlife. Full description can be found here [link], this page serves primarily as documentation of the technical artistry in the project.
I implemented many custom solutions to story-telling issues for this project; One of the solutions I'm most proud of is integration with Unity's Timeline and the YarnSpinner dialogue system, to control cinematics that are interwoven with dialogue.
Shown here is the dynamic story segment control system; this allows scene files to be re-used for multiple story segments, which are automatically staged and lit given the segment objects. These are true baked lightmaps, not using Untiy's Adaptive Volume Probe system. By using actual baked lightmaps, higher fidelity was able to be achieved with the lighting for each scene, which will lend itself extremely well to later, larger scenes that are visited at different times of day.

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